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Post by &.iceE; on Oct 31, 2010 21:28:38 GMT -5
Power Limitations. While the wolves of this roleplay may be graced with fantastic power, they are not without a few limits. Before you go on and create your character, remember to take a look below to make sure that your wolf follows the few established limitations and guidelines that the council has set. the LIMITS. one. No wolf can possess more than six markings unless more are purchased from the shop. A markings can either be a single mark (such as a spot, stripe, shape, etc...go crazy) or a pair of identical markings on either side of the wolf. If you aren't sure how many markings your wolf possesses, feel free to PM one of the staff with a picture of the wolf in question. two. Wings are allowed. But unless you purchase the capability to fly at the shop, the wings of your wolf would be small, and, while pretty, would be quite incapable of handling your wolf's weight in flight. three. Wolves can have only two mutations. Mutations are defined as something that would not normally appear on a wolf: saber-tooth fangs, scales, a lion's mane, longer nails, etc. If you feel the need to give your wolf more mutations, they can be bought at the shop. The absolute maximum one wolf can have is seven mutations. If you are not sure if your mutations would be appropriate feel free to PM a staff member and ask! four. Concerning the powers your wolf may possess, there is no solid rule. Each wolf can possess either one or two powers, depending on a range of factors that are currently being studied by some of the elder wolves. For instance, a mother might birth a wolf with a single, strong power while his brother may have two smaller abilities under his control. Additional powers can be bought at the shop with a maximum of four. Remember that the staff are always there to help :)!
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